The whiter the pixel becomes the heavier the influence of that property the blacker the less influence. Here you can see the four channels of the tintmask used for the heavy armor pants: Each channel should be treated as a black and white image. So in Conan Exiles each dye is controlled by one of the 4 color channels. Because images typically have 4 channels you are able to control 4 properties with one image. The key to texture masks is to remember that the Engine is not using them for the image they display, but rather using it to control some property in game. Masking in games is a bit of wizardry in which the color channel’s intended use is disregarded and we only look at the underlying data. Normally these are interpreted as color channels and are blended together to get the image you see. This is because the engine is using it for the data it contains and not the image it displays.Įach pixel of an image is stored as a set of 4 numbers ranging from 0-255 one for each channel (Red, Green, Blue, and Alpha). In Conan Exiles, the area of an armor that is colored by Dye is controlled by a ‘Tintmask.’ Examining Funcom’s assets is a good way to learn how things are done but if you export a tintmask you might be surprised to see only a blank image.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |